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10 Hidden Details You Probably Didn’t Notice In Baldur’s Gate 3

Baldur's Gate 3 is a huge game, and with so much to see and explore, it's easy for players to miss some of the more well-hidden details. But there are some gems out there for those who look closely, many of which have only been seen by a very small percentage of players.

These range from secret items, to visual components of the environment that provide subtle worldbuilding, to bits of character interaction that are rather difficult to trigger. It's clear that Larian cares about the world they've made from the detail they put into Baldur's Gate 3, and these 10 details deserve more attention than they have gotten for how compelling they are.

10 The Stool Of Giant Strength Is Hidden Atop An Optional Area

This Seat Will Make You Feel More Powerful Than Ever

Starting with one early in the game, we have the Stool of Giant Strength, a magical seat that enhances its user's strength - but only for as long as they are sitting on it. This stool can be found on its side atop the Arcane Tower in the Underdark, apparently one of the wizard Lenore's magical creations. It appears on the surface to be a normal stool, and gives no hint of its true power until it is sat upon.

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10 Best Rare Items You Probably Missed In Baldur's Gate 3 (& How To Get Them)

There are so many items in Baldur's Gate 3 that it is easy to miss a lot of secrets. There are some top-tier weapons and armor hidden in the game.

While the stool itself is practically useless, it can be broken to reveal that one of its legs is a Club Of Hill Giant Strength, a powerful weapon that raises its wielder's strength to 19. It's a fine piece of equipment early in the game, but one that many players remain unaware of for obvious reasons. The Arcane Tower is not a required location, after all, and most players rarely ever use the seating around Baldur's Gate's environments.

9 The Mask Of The Shapeshifter Has Different Forms For Its Front Face

An Item That Adapts To How It Is Used

The Mask Of The Shapeshifter won't be in many players' games at all, since it only comes with the deluxe edition. It appears in the Traveler's Chest in the player's camp, and essentially functions as a helmet that can cast the Disguise Self spell at will. Disguise Self is fairly useful for unlocking different racial dialogues and using certain equipment, making this helmet a hot commodity.

The Mask Of The Shapeshifter is modeled directly on an item of the same name from Larian's previous game, Divinity: Original Sin II.

But the real interesting fact here is that the helmet actually changes how it looks based on the form players use it to take. This is a purely aesthetic change, with no mechanical purpose, but it is neat to see how the front face on the mask warps to represent the race that the wearer is copying. It's something hardly anyone would ever see, since many players keep helmets hidden and don't look super closely at their character models, but it just goes to show how much attention to detail Larian put into this project.

8 Waukeen's Rest Has A Note About This Rocky Ranger

An Early Hint At Minsc's Return

Waukeen's Rest primarily functions as the location where players first meet Counsellor Florrick, and learn of the duke's abduction by the Absolute. But it has more lurking beneath its surface, from a shady Zhentarim hideout to a dowry hidden away in the hay. It even includes a note that references one of the previous Baldur's Gate game's companions: Minsc of Rashemaan.

Minsc does return in BG3, having escaped his petrification only to fall into the hands of Absolute, but that doesn't happen until act three. What players get here is a report that the statue of the Beloved Ranger (which was really Minsc, turned to stone) has been stolen. It's a detail that will pass new players by, but will alert veterans to be on the lookout for this mad Rashemaar.

7 This Broken Ring In Rivington Has A Story

Putting The Pieces Together

There are dozens of magic rings players can find throughout Baldur's Gate 3, but only one that starts in two different pieces. The Gemless Ring and Ringless Gem are two halves of the same item that players can discover in Rivington. The former is located on the cliffs overlooking the coast, while the latter is sold by the merchant, Ferg Droghur.

Droghur is a very easy merchant to miss, since players who meet him with Shadowheart in the party will never get the chance to peruse his wares before he leaves the game for good.

Many players may find the Gemless Ring, but it does nothing unless combined in one's inventory with the Ringless Gem. Once done, it becomes an uncommon Tarnished Ring, though it still serves no purpose besides being sold for gold. Though interesting, players that combine the halves can confront Droghur about how he acquired the gem, and he will imply that he pushed a refugee to their death in order to steal it from them.

6 Try Casting Speak With Dead On Yurgir's Bed

So That's Where The Dark Justiciars Went

Speak with Dead is an interesting spell that can yield many secrets and bits of lore when cast on a willing corpse. That being said, it is also responsible for one of the most disturbing interactions in the game, if the player casts it on the bed of the orthon, Yurgir. Yurgir was tasked long ago with slaying the Dark Justiciars in the Gauntlet of Shar, and as it turned out, he fashioned their corpses into a bed for him to sleep on.

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How To Talk To The Dead in Baldur's Gate 3

The dead can provide useful information or context during quests in Baldur's Gate 3, but it can be tricky to get the right spell to talk to corpses.

Speaking to the bed will reveal a cacopohny of tortured voices, the former Dark Justicicars who have been bound to this horrible fate. They can yield some helpful information on the Guantlet, though the price of looking at this pile of gore for too long almost makes it not worth it.

5 The Sad Story Of The Morphic Pool Teddy Bear

Returning A Toy To A Lost Soul

Cutting to the very end of the game, one of the last explorable areas holds a sad secret about a dead pair of siblings. In the Morphic Pool, the player can find the bodies of Listelia and Droralias Dryselis, both once smugglers working for the Knights of the Shield. They were evidently killed by Intellect Devourers when the Absolute arrived in town, their bodies separated across two parts of the area.

Listelia can be found carrying an item called Drioralias's Teddy Bear, which players can take with them and return to the dead sibling further inside the area. Doing so provides no mechanical reward, but using Speak With Dead on Listelia will reveal her desire to return the stuffed animal to her sister, and it does prompt some party dialogue about the kind act.

4 Klagga's Note To Minthara Provides Some Extra Characterization

This Hidden Love Letter Never Reached Its Target

For as evil as most of the goblins in act one are, blindly serving the Absolute and massacring innocent people, nobody can deny that they've got personality. And evidently, one goblin in particular is even crushing on everyone's favorite murderous drow, Minthara. She, of course, is stationed at the goblin camp to lead them in the attack on Emerald Grove, and seems to have made quite the impression on a goblin named Klagga.

Klagga is the goblin wearing the dead dwarf's pants next to the meat spit, and talking to him provides no indication of his hidden love. What does is a note stashed near a waterfall by the camp, which can easily be destroyed if players trigger a nearby floor trap. This note is apparently intended to profess his love for Minthara, though he left it unsent. That's probably for the best; knowing Minthara, she might have responded with a quick death sentence for the goblin.

3 There's A Hidden Harper Among The Guild Soldiers

This Poor Archer Got Too Deep Into Her Cover

Toward the beginning of act three, players might stumble into a conflict between the Guild defenders and thugs serving a killer called the Stone Lord. They are squaring off on Rivington's coast over a supply ship freshly arrived from Moonrise Towers, and players can choose to take the Guild's side or fight everyone present. Either method will likely result in a few of the Guild members dying, which often includes Archer Velicia.

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You May Have Killed This Harper In Baldur’s Gate 3 Without Even Knowing

This undercover Harper often ends up dead by the player's hand, proving that her disguise worked a little too well.

Despite sounding and appearing like any other Guild member, Velicia has a secret she only reveals in death. Casting Speak With Dead on her body will reveal that she was, in fact, an undercover Harper. She was spying on the Guild and trying to learn about the threat of the Stone Lord, but ended up tragically caught in the crossfire. It's sad that her heroism can only be discovered after her death.

2 What Is This Symbol On Soul Coins?

An Odd Emblem On These Infernal Items

Most players have probably come across at least a handful of Soul Coins during their playthroughs, but beyond spending them to improve Karlach's combat abilities, most people have likely not given them much thought. More importantly, most people probably have not taken a closer look at the emblem on each of these coins, and questioned what exactly it is supposed to be. It appears to be some kind of metal weapon or insignia, though it is not seen elsewhere in the game.

In D&D lore, Soul Coins often bear the visage of the soul they carry on one side, and the sigil of the devil who owns their soul on the other. Though even this lore is not set in stone within the Forgotten Realms, and could easily be changed for BG3.

Though not every Soul Coin in the game comes from the same archdevil's plane, this symbol is in all likelihood a reference to Zariel, lord of Avernus. Zariel is the main relevant archdevil in BG3's story, and Karlach's previous jailor. She is an agent of war and strategy, which might mean that this symbol is a depiction of a sword or hammer she uses. But ultimately, the meaning of this design remains unclear.

1 Doni's Letter In A Bottle Never Reached His Dad

This Quiet Tiefling Has Something To Say

Doni is one of the tiefling children that can be found within the Emerald Grove during act one of Baldur's Gate 3; though like many other refugees, he is never seen again after this act and players are left to speculate on where he ended up. While it's likely that the boy is dead, it's less depressing to imagine that he somehow made it to the city. Though there's no getting around the reality of Doni's tragic backstory, which the boy cannot tell himself due to his apparent inability to speak.

Instead, players can find a bit of info about Doni way down in the Underdark, within the hidden Kuo-Toa area "Festering Cove" by its trash-ridden coast. There, players can find a message in a bottle written by Doni, trying to reach his dad who was left behind in Avernus. Doni apparently stole the paper to write this letter from the Druids, perhaps a contributing factor to their anger. Doni's wish that the letter would reach the River Styx and find his dad never comes true, just one of the many tragic character fates Baldur's Gate 3 has in store.

Source: Duhboosh/Reddit

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Baldur's Gate 3
Systems
Placeholder ImageOpenCritic Reviews
Top Critic Avg:96/100Critics Rec:98%
Released
August 3, 2023
ESRB
M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence
Developer(s)
Larian Studios
Publisher(s)
Larian Studios
Engine
Divinity 4.0
Multiplayer
Online Co-Op, Local Co-Op
Cross-Platform Play
Full cross-platform play.

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