entertainment / Monday, 17-Feb-2025

Switch 2 Could Finally Change One Of The Most Common Misconceptions About Nintendo Consoles

With the Nintendo Switch 2 set for release this year, there's no doubt that the company will be doing its absolute best to ensure the console has a successful launch. While this is often the case for the release of any new console, the monumental launch of the original Switch puts its successor in a difficult position, as the expectations for the new system will have grown exponentially. With this in mind, Nintendo will likely do everything in their power to make the Switch 2 appeal to as wide an audience as possible.

One way that Nintendo could achieve this is by finally putting a common misconception surrounding the company and its products to rest. The way that the company has previously presented itself to the general gaming audiencehas had an adverse effect on the success of Nintendo's previous consoles by creating a misunderstanding about whom the company's systems are made for. By finally proving this misconception wrong, it could serve as the key to broadening the Switch 2's appeal, opening the console to a larger audience than Nintendo's previous consoles could achieve.

Nintendo Has Often Been Seen As Kid-Friendly

Nintendo's Desire For Accessibility Has Had An Adverse Effect

A common belief regarding Nintendo's consoles is that they're often targeted specifically towards a younger audience. This is in large part due to the company's wide array of first-party titles that tend to adopt a more brightly-colored and inoffensive tone and direction, including the likes of Super Mario and Animal Crossing. Meanwhile, many of the biggest titles that are published by Nintendo for its consoles are often of low difficulty, especially with series such as Kirby, allowing younger players to enjoy the full experience.

Although Nintendo does include franchises with a more mature direction, including Metroid and Famicom Detective Club, these are few and far between, while also being generally less successful and recognizable than the likes of Super Mario and The Legend of Zelda.

This misconception regarding Nintendo's target audience likely stems from the company's goal of accessibility. Nintendo has made no secret of their desire for all players to enjoy the experiences that the company offers with its consoles, regardless of age or skill level. However, in doing so, it has created this initial outward display of childlike innocence through its work that can be easily misconstrued as being targeted specifically at a younger demographic, while limiting the appeal of Nintendo's consoles to older and more experienced players.

This misconception is not only seen within the general gaming audience, but by other developers and publishers within the industry itself. As reported by Eurogamer, Take Two Interactive CEO Strauss Zelnick discussed Nintendo consoles during the company's most recent financial results call, saying that "Nintendo platforms are really geared at younger audiences", while having only supported the consoles "when it made sense for the individual release."

Zelnick's comments are an example of how this misconception has affected the audience's perceptions. It has also had an impact on third-party support, with some companies deeming their titles unfit for Nintendo consoles. This was a bit better with the original Switch, with several GTA games and M-rated RPGs like The Witcher 3 coming to the console, but it's something that the Switch 2 will hopefully rectify even more.

This Common Misconception Has Hurt Nintendo's Overall Appeal

The Company Has Struggled To Combat This Common Belief Among Consumers

Sad Mario with multiple Nintendo Switches at the door.
Sad Mario with multiple Nintendo Switches at the door.
Custom Image by Katarina Cimbaljevic.

There are many ways in which this common misconception has previously affected the appeal of Nintendo hardware. For starters, as evidenced by Zelnick's comments, the perception of Nintendo consoles being for kids can and has previously been a deterrent for developers and publishers to bring games for a more mature and experienced gaming audience to these platforms. Without that diverse library of games, Nintendo has struggled to prove its consoles as a product for all types of players, limiting the potential success of its hardware.

Meanwhile, this initial display of childlike innocence has been a hindrance to Nintendo consoles' overall appeal. While the company's goal of accessibility to all players becomes fairly evident when playing on one of its many consoles, this hasn't been translated well to the general consumer prior to purchase. This was most evident during the Wii U era, as Nintendo's marketing heavily focused on the system's appeal for kids and families, failing to advertise its consoles and first-party releases as suitable and enjoyable for everyone.

There's no doubt that this misconception has prevented Nintendo's hardware from cultivating an even greater audience.

It's clear that Nintendo needs to make a drastic shift in its approach to combat the perception of the company developing consoles and games for kids only. Nintendo's failure to do so has not only allowed for this misconception to perpetuate, but grow larger, making it harder for its systems to attract the attention of other players. As successful as the company's consoles have been in the past, there's no doubt that this misconception has prevented Nintendo's hardware from cultivating an even greater audience, instead limiting their overall appeal.

The Switch 2 Could Prove This Misconception Wrong

The New Console Looks To Be Receiving Stronger Third-Party Support

Fortunately, the Switch 2 could be the console that finally proves this misconception wrong. Of course, the latest console is already in a good position to achieve this thanks to Nintendo's changes in its approach during the Switch era. For example, the marketing for the Switch improved massively on the Wii U and 3DS, with a majority of advertisements showcasing players of many different ages engaging with Nintendo's major first-party releases. This gives the Switch 2 a perfect starting point to present itself as a console for all players while challenging the kid-friendly perception that's been placed upon Nintendo.

Moreover, the Switch 2 could see a huge boost in third-party support. For example, during Nintendo's financial results briefing in November 2024, the company made a point to recognize its continuously strengthening relationships with third-party publishers, while both Strauss Zelnick and Microsoft Gaming CEO Phil Spencer have expressed intentions for their companies to support the Switch 2 when it launches. It's becoming abundantly clear that Nintendo has begun to take active measures to improve on its previous issues and change the general perception regarding the company's target audience.

This puts the Switch 2 in a prime position to become Nintendo's most appealing and widely accessible console to date. With a clear emphasis on the new console's broad appeal and diverse lineup of titles, it will entice more players to take a chance on the Switch 2, more so than what previous Nintendo hardware could achieve. It not only gives the Switch 2 a better chance at matching or surpassing the success of its predecessor, but it could be a crucial turning point for Nintendo as a whole, crafting a brighter and more ambitious future for the company.

Source: Eurogamer, Nintendo/YouTube

nintendo-switch-2-tag-page-cover-art_upscayl_1x_ultramix_balanced-1.jpg
Brand
Nintendo
Original Release Date
June 5, 2025
Original MSRP (USD)
$449.99
Operating System
Proprietary
Storage
256GB internal / MicroSD
Resolution
1080p (handheld) / 4K (docked)

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